Broskington Post

Broskington Post

Friday, December 28, 2012

One Man, His Ummm... "Neighbor's" Child, And a Ton of Zombies: The Walking Dead Game (Retail) Review


When I first Telltale Games was creating the Walking Dead game, I was both excited and a little down. I am a huge fan of the Walking Dead TV show, and the comics that everything is based on.  My only experience with Telltale to that point was hearing that the Jurassic Park game was a mess. I had the opinion that they were a small studio that purchased licenses and made lackluster games. Coupled with the fact that this game suffered delay after delay, and I doubted the Walking Dead would even make people take a look. I bought the first episode when it was released with low expectations and really enjoyed the heck out of it. I decided to wait until all of the episodes were out to continue playing it. Fast forward to this week when I decided to buy the retail version and experience all that this game has to offer.

The Walking Dead Game is set in the same general area and time that comic series and TV show takes place. There are even some little Easter Egg moments that any fan of the series will enjoy. With that being said, it is entirely its own story and feels both unique and fitting in the world the WD comics created. The game begins with the protagonist, Lee Everett, being hauled out of Atlanta to the state prison by a very talkative police officer. As you look out the windows you can tell that something terrible has happened back in the city, although the Barney Fife cop does not seem to notice (or care); the cop seems more hung-up on whether you’re actually innocent or guilty. So Hell is unleashed on our hero after the policeman loses focus of driving and drives into a walker, sending the car headlong into the woods. After begrudgingly killing a couple of walkers after the car wreck, Lee wanders into a small town.  Just as he thought he found an empty house, a young girl named Clementine saves Lee from the clutches of the undead. Lee discovers her parents were out of town and the babysitter is nowhere to be founding leaving her all alone. Lee takes her in and vows to protect her.  Thusly, we begin our duos' story.

Clementine is one of my favorite supporting characters in a game in a long time. She accomplishes something that the TV show could never get right with Carl. She has both the innocence of a child and the resourcefulness of a survivor. The TV show always tried to make Carl fit into these categories but it usually failed resulting in him looking like a bumbling idiot. Clementine on the other hand is a very honest character and the actor that voiced her deserves all the credit in the world for accomplishing this challenging balance. While Clementine stands out as a great character, all of the characters are very believable. The voice actors clearly put in their time and felt an emotional bond with their characters. The player will can feel this bond resulting in a more emotional. It makes the game so incredibly engrossing and makes everything feel a bit more realistic.

Making decisions as Lee takes forefront in this game and I think that has a lot to do with the design of the dialogue system. Fellow Mass Effect players can relate; TellTale gives the player several options in dialogue to choose from – I’d even hazard to say they do a better job of making varied, realistic responses! Telltale's best addition to this game is also a very simple one. They added a 20-30 second timer for each decision. It really makes the tension heat up and makes the player really focus.  Sometimes these decisions make you feel like you have a gun to your head and you have seconds to decide who in the cast dies. Talk about stressful! You don't have time to stand up and go to the restroom while you ponder your choices, it happens right there and right then. This feature made me actually feel like I was Lee at times. Specifically in the third episode, I made a choice to either save someone or turn the other cheek. I instantly regretted the decision I made and when Clementine got upset with me for what I did and I felt even worse. There are very few games (if any) that I can think of that brought out such a human reaction in me. The Walking Dead has the potential to really make you question morality and just how far you will go to survive. Even though, I knew it was just a game there were moments where I just could not pull the trigger.


I can’t put into words how I felt about the story. It is probably one of the most heartfelt stories in recent video game history. Lee Everett can either be a hero or a no bull taking bad-ass but in the end it is all about saving a little girl he has grows to love dearly. The story has all of the elements that make it a classic. It is a story of survival and an ode to what it takes to trust someone in a very trying time. Episodes 2 and 5 are the standouts in my opinion. Episode 2 has little to do with the zombies and all about the loss of humanity and morals when your back is against the wall. Episode 5 is a perfect climax to the story and sends the player on an emotional roller coaster.  TellTale does an awesome job of recalling nearly all the decisions you’ve made throughout your journey, and it will make your stomach uneasy.  It’s worth mentioning this doesn’t feel like after-credits where are they now we see in boosh TV, movies, and video games.  We see the results of your actions from certain encounters that will make your head spin. It is also packed with some amazing dialogue and action that make it one of the best two hours in video game history.

By now, I think you get the idea how I feel about the story, but let’s talk a bit about the game play. If you have ever played Heavy Rain then this game will feel relatively familiar. The game is more of an interactive story and uses quick time events. I am a big fan of this new growing trend of interactive story games where I control the outcome, but it is not for everyone. If you hated Heavy Rain and lack any interest in the Walking Dead, you might want to skip this one. If you’ve ever played any old school point-and-click adventure games this game is right up your alley. Walking Dead feels a lot like a modern revision of that, and it’s good but it also fumbles a little.  We aren’t treated with many puzzles, and they are really just a matter of looking around for the right item – not much of a head scratcher. I think that’s a definite flaw, but if you’re more into an interactive story it won’t bother you much.  The game has a few moments where it turns into a third person shooter but they are few and far between. These moments also bring some issues. Throughout the whole game your right stick controls this cursor, and for the most part it is fine. However, during the shooting I believe they should have dropped that and given the player some cross hairs because aiming is really confusing with that huge cursor. I also had a few moments where I died a lot on something that should be easy, because it was so hard to line that cursor up when it gives you nothing to really aim with.

I have a major problem with the fixed camera angles. The game could have used a camera correct button or a way to allow you to move it yourself, but instead it seems to be more stationary and allows you to get stuck in corners or running into walls because it is hard to see exactly what is in front of you.  This can be really frustrating when you can’t find that one item to move the game along because how wonky the camera angle is. The game also suffers from some frame rate issues when a new scene begins. This is certainly not game breaking, but for a game that does so much to drag you into your role, this affects the immersion a bit. When your character lips start moving like a guy in a live action Japanese anime, you lose some of that connection this game is so good at building up.

So to give the short and sweet summary of the Walking Dead Game... The game is an interactive story that relies on quick time events. If you did not like Heavy Rain or the Walking Dead series then I suggest getting the first episode by itself and not investing in the whole package. The games story is heartfelt, emotional, and really allows the player to get immersed in their role as Lee Everett. Clementine is both incredibly cute, innocent and a BAD-ASS!! While the game suffers from touchy controls and bad camera angles it is not close to game breaking and can be overlooked. Finally, at $29.99 for the disc version this game is a relative steal and worth every penny of its $30 dollar price tag.

I really debated what to give this game in terms of rating. I decided I could not give it a perfect score because it has far to many hiccups to ignore. However, this game gets a score that is a close to perfect without actually being perfect. Consider it a 9.7 and thus it earns the....



Tuesday, December 25, 2012

Bang, Bang! Boom, Boom! Borderlands 2



Bros, I have one question for you.  EXPLOSIONS?!?!?!  
Yes, that is correct reader; I ripped that straight from Borderlands 2!  The writing is THAT GOOD.  Can you believe it?  Borderlands 2 was quite a surprise for me; I liked the first game okay, but I was nowhere close to fandom.  I felt like the first Borderlands was very unique albeit INCREDIBLY boring.  I beat it in a weekend play though with a buddy of mine, and we enjoyed the heck out of it (Our very own, Elder!).  I remember picking the game up again months later to play on a lazy Sunday, and found myself unwilling to get through the tutorials – It’s really boring.  I ended up preordering this game not out of hype but rather because it was marketed with the bonus of a free extra character DLC, and as someone that buys video games I’ve come to realize DLC characters are either complete shite or game breaking awesome.  They can also be, like, eight bucks later.  I took a big old gamble on this game, but it was oh so worth it. 

Story

B2 starts the game in a very familiar fashion – a high moving vehicle running over a skag (think reptilian wolf creature with an Aliens mouth) playing a kick ass tune.  We are then shown the four main characters of the game on a train, Maya the Siren, Salvador the Gunzerker, Axton the Commando, and Zer0 the Assassin – I’ll talk more about them later.  They’re lured onto the train by the rich, powerful, and the king of douches, Handsome Jack, and he then tries to kill you by exploding the train (OMG, HE’S SO SMART!!!!). Lucky for you the game is just beginning, so you’re not dead!  I think you were wearing train explode armor.  Almost immediately after the BOOM, you’re found by the most loved video game character since Pikachu, the robot Claptrap; “Allow me to introduce myself - I am CL4P-TP steward bot, but my friends call me Claptrap! Or they would, if any of them were still alive. Or had existed in the first place!"   He is definitely an upgrade from the first game, and talks about more inane and hilarious stuff than ever before – in fact, the Claptrap jokes are probably my favorite in the game. Hey guys, if you like dat wub wub musix, Claptrap makes it…IT’SPRETTYCOOL.  He has a certain charm to him, like the guy you keep around because his enthusiasm is infectious, but he’s a total tool – he’s also the person your friends make fun of when they aren’t around because it’s hilarious.  I guess he really isn’t your friend per say, but definitely something to laugh at.  Boy, does old Clapper make the laughs.
Where was I?  Oh yeah, so you do a little adventuring with the robospazz Claptrap, and find yourself into a little town.  There you fight off bandits, and introduced to Sir Hammerlock.  Hammerlock is like one of those guys from those old nature programs; he goes around observing creatures, has a British Accent, and has a surprising amount of hatred to threshers (Think those big-ass worms from Tremors) that ate his arm.  He’s an alright chap by me, but he definitely isn’t as funny as the rest of the B2 motley crue.  Hammerlock and Claptrap task/guide(more of the former) you to the nest of bandits holding Claptraps boat (I lol’d at the fact a robot has a boat.  I’m guessing he’s trying to pick up honeys!). 

Guess who’s berating you while you’re doing this the whole time? Handsome Jack, that’s who!  The president of Hyperion informs you that you suck, he bought a pony comprised of diamonds, and names it Butt Stallion in your honor.  I love this man.  Well for a psychopathic, greedy, sympathetic mask-wearing mofo, he’s pretty damn entertaining.  HELL, he’s one of the greatest video game villains of the year!  From that point on you reach Sanctuary where the good guy ‘bandits’ are.  You meet up with Roland, one of the four OG characters from the first game, and from that point on you meet many weird, psychotic, and hilarious characters that you help and in turn, get you closer to loot heaven.  The rest of the game plays out as a race to the Vault with Handsome Jack hot on your heels or fucking with you.  Luckily, you have a Guardian Angel…named Angel on your side.  They really don’t explain who she is or what she’s capable until towards the end of the game; she guides you to where you go, and explains what you need to get done to put down Handsome Jack and get to the Vault before he does.  She’s kinda weird, but cute in that awkward way.  She shows up in a weird live-action stripe on your screen.  She’s a girlie with a Mohawk that’s combed over, and she has alternates for bad words – shoot for shit.  If that doesn’t have your hummer running, I just don’t know you anymore reader!  I JUST DON’T KNOW.


 Now it looks like from what I said that the whole game is about the same exact game as the first, but it really isn’t.  There are a couple of plot twists that really change the game up, and actually instill a connection to the characters.  SHIET, a lot of the side quests you go on give you an opportunity to know many of the side characters, and that, in of itself, is incredibly rewarding (in sooooooooo many ways).  A fantastic example of B2 sidequest nonesence is helping out Marcus the gunsalesfreak. He tasks you to go out in this rather long quest to get his lockbox in the underbelly of a city.  You’re thinking there’s probably some stupid rare gun in there.  NOPE.  Just, y’know, freaking nudie pics of the hottie, Mad Moxxi.  And PLOT TWIST.  Mad Moxxi catches wind of this, and will gladly take those pics off of you for some dang loot.  And to make money off ‘em….That pretty much encapsulates the lunacy of B2. I.  LOVE. IT.  I don’t think there’s been a game that makes me actually laugh as much as this one; can you think of a game in recent history with such profound silliness? I think the characters’ charm really adds to your experience. 

Gearbox did a good job of adding new characters and keep familiar faces around.  My favorite NPC character is a new one, and her name is Tiny Tina.  Tina is Pandora’s best demolitionist, and she’s thirteen.  She talks like a hipster, and kind of like the characters from Adventure Time.  At one point you have to get some bombs and junk for Tina, so she can make some bomb-ass missiles; “"That's Mushy Snugglebites' badonkadonk. She's my main squeeze. Lady's got a gut fulla' dynamite and a booty like POOOW!" You meet up with her during one of the main missions, but she also has some jobs for you as well.  My favorite side mission involves getting guests (a bug she named Sir Reginald, a doll she names Princess Fluffybutt, and a homicidal bandit named Fleshstick) for Tina’s Tea Party.  IT’S SO FUNNY.  God!  The whole thing turns out to be a trap where she can kill the bandit.  I can’t emphasize enough; do the side missions.  It’s worth the loot and the adventure. This is great, and makes B2 a lot more than just a kill and loot game.  I don’t want to tell you too much about the main story…except IT’S FUCKING AWESOME.

Graphics


B2 employs cel-shaded graphics.  So long half of ya!  I don’t get why peeps hate cel-shaded so much, it’s really not that bad (Wind Waker won me over.) I feel like that makes game pop, and really feel like you’re in a different world.  To me, it saps the realism completely out of the game, so when you’re playing it you have no idea what’s gonna work – No fall damage.  Not really graphics related, but damn dats nice.  Why do you want to play something that feels and looks so realistic? B2 is a huuuuuuge game, and has many different areas that you can explore (with tons of easter eggs!  My favorite is the Minecraft area!).  There are some frigid mountainous areas, toxic dumps, ancient ruins, jungles, robo-cities, rundown floating city and many more.  I have to admit that some of the textures don’t load initially, and will pop randomly sometimes.  I must proclaim internet, that’s my biggest gripe about the game, and it’s a pretty small babby one at that. 
Gotta love Minecraft!

Gameplay


Let’s start with the characters.  You get to choose from Gunzerker, Assassin, Siren, Commando, or Mechromancer (if you have the dlc).  You don’t get to customize them in a typical way when you start a game, but you do pick up different skins for them.  Some of which drastically change their look or are just palette swaps.  So each character has one special ability which distinguishes itself from the rest; Gunzerker can wield two of any weapons at the same time, Assassin can project a hologram and turn invisible, Siren psylockes baddies (she puts ‘em in a psychic bubble thing), Commando can summon a turret, and Mechromancer can summon Death Trap a floating giant robot. Now if that doesn’t interest you, things get a lot deeper.  Each character has three different skill trees that alter how they play and what their special ability does.  You gain points to put skill trees as you level up.  This is really fun for huge RPG nerds, the level of customization is really high.  You obtain class mods that allow you to get benefits to your skill tree, and are definite incentives to try out different loadouts.  They are definitely my favorite type of loot to find! I made an assassin in my first run of the game.  Snakeyes was a deadly sniper, but wouldn’t mind slicing bros in half if they managed to shrug off a headshot (Borderlands logic, FTW!).  I later dabbled with throwing shurikens.  Pretty damn fun!  I liked the sniper tree the best because the more headshots you get the more your critical damage grows.  It’s super awesome, and it makes you feel i-n-c-r-e-d-i-i-i-i-i-i-i-i-b-l-y powerful.  Actually that’s one of the best things that B2 captures is the sense of power.  At the beginning, you get crushed into space doodoo by enemies easily, but towards the end you a true balla playa.  I love that gradual transition into video game zen.  I also played with the other characters as well during other playthroughs with my bros and pals.  I think the Mechromancer is my favorite character because she has this really unique skill tree called Anarchy – and it is nucking futs.  Basically you have anarchy that builds into a stack that grows if you kill a guy or your mag empties; it restarts if you prematurely reload.  The stack gives you benefits of added damage, and other skills play with Anarchy as well.  It’s pretty complicated sounding, but it was the deepest RPG and most unique I’ve seen in recent years.  B2 kept bringing me back to try out different skill trees and what a different class mod would do.  It’s more than addicting.  
 
Guns. SO MANY GUNS.  If you ever wanted to play a game that was all about guns, this is it.  The game even boasts eight different weapon manufacturers.  All these different brands have different quirks to ‘em; Torgue shoots slow moving bullets…BUT THEY EXPLODE, and you use Tediore guns like grenades..when you have to reload because THEY EXPLODE.  Ok.  There are also several different weapon types: sniper rifles, pistols, smgs, assault rifles, rocket launchers, and shotguns.  All of which behave differently based on what brand they are; Jakobs makes my favorite pistols, big ole Dirty Harry magnums –BANG! The level of depth in the weapons you find is incomparable.  It’s also worth mentioning when you get to higher levels weapons get different added bonuses like damage, reload speed, or element damage.
Now to the meat and potatoes.  

 B2 plays a lot like the traditional Halo FPS.  In terms of health, you have a shield that gets depleted first, and then health (unlike Halo you can see numerical values of both your shield and health that change based on your level and equipmunk…equipment).  You have a melee attack, can crouch, have a super unrealistically high jump, throw grenades, shoot gunz, zoom in, and use your special ability.  Pretty standard here, nothing complicated.  I think that’s why I like this game so much.  It’s not terribly complicated to play (albeit if you’re a headshot master then you’re pro in dis game), but it’s the strategy behind how your character plays is what keeps the game interesting.  It’s hard to find two people playing the same character the same way, and that’s awesome.  B2 isn’t a terribly difficult game, but when you unlock game+ it is much harder.  A cool factor in the gameplay mechanics is that if you play with more characters there’s a higher chance for better loot and more enemies to fight.  It’s always better to play Borderlands with a friend, and I treasure that.  

I guess I COMPLETELY forgot to tell you what you do in this game!  You kill a bunch of baddies.  They come in all sorts of psychotic varieties, midgets, dudes with shields, scary/gross/huge/fire beasts, and robots!  Actually there's a bunch more, but that's just a little taste my friends.  I don't normally have a hard-on for enemies, but B2 does such a great job.  They all have stuff to say, and are either kinda off-putting or hilarious.  There were many great one-liners from the baddies; some involving them doing stuff to your corpse or begging you to shoot them in a head (That's an actual quest!!!). My favorite are the Goliaths.  They are these big dudes with buckets on their heads.  If you knock off their head buckets, they go into a rage, their head will extend in a alien stalk-like way, and will kill ANYTHING.  They have the best random lines.  My personal favorite that comes up often is a gradual screaming of "hey" as they run towards you.  So you shoot these minions, get money, get loot, get experience, and they are the true heroes of the game.  They sacrifice their bodies for you to grow.  What troopers!

The menus! Oh the menus!  I love ‘em.  It’s comparable to Dead Space’s virtual reality menu.  It’s really sweet to see all the info at a flick of a button.  Also, dat ass.
A new reward aspect implemented in B2 is Badass Ranking.  And it’s…BADASS. So they reward you for killing dudes, making explosions, and shooting dudes in the crotch.  The more badass stuff you do, the higher your rank, and you earn badass tokens for every time it raises a level.   You can spend your tokens on passive boosts like faster shield recharge, faster gun reload, more damage, and all sorts of neat things.  I really love this system, and it’s even MOAR BADASS when you can brag how much higher your ranking is compared to your poop friends.

Oh!  And the DLC involving the season pass is primo.  No, they don’t raise the level cap, but they do offer some different flavors of awesome.  One’s about treasures out in some desert, and there’s flying sand skiffs (Return of the Jedi fantasies fulfilled!), and pirates?  The other involves a brand new vault being discovered in a crater.  Mr. Torgue (of Torgue guns! He’s oddly reminiscent of the late Macho Man Randy Savage) sponsors the BAD ASS TOURNAMENT OF BAD ASSES.  It’s pretty bad ass.  Sorry I already rehashed a joke.  Needless to say this one has a lot of explosions, memorable characters, great boss fight ROBO DRAGON!!!!, and more Tiny Tina and Mad Moxxi! Go GET IT.


Borderfuckinglands.  I love this game.  I love it a lot more than I ever expected.  After several playthroughs, I’m pretty certain no other game this year has kept me more entertained.  I’m pretty sure this is game of the year material here, but we’ll see soon enough…who knows maybe the latest COD will take me by surprise! (I’m fucking kidding.) IloveyouGearboxcanIhaveyourbabies?






Sunday, December 23, 2012

Warcraft Anonymous: My Return to Azeroth

It had been about a year since the last time I had grabbed my gnome rogue and fought murlocs in Azeroth. I thought of World of Warcraft a time or two since then but had no interest in returning to such a time sink. Well that all changed last week. I don't know why but it only took one article to make me remember that it was not just any MMO or just another game I liked, but it was actually World of Warcraft that I wanted to play. So, I did what any addict would do and just got "a taste". I downloaded the 10 day for the new expansion and dove on in.

At first I had no real interest in it. I was playing but felt no connection to it. Then, the moment happened. I remembered how much I sucked with my rogue and decided I was going to start a new character and do things right. So here I am, playing my level 17 Undead Warrior and loving it again. I am not sinking a ton of hours into it but it has been fun just to play for a little bit at a time. The recent changes have made the game so entertaining. The skill points are streamlined to perfection, they added a pokemon style pet fighting game, and being in a good guild can help you level faster. The stress and annoying nuances are gone and I am loving it. Sure, I feel a little guilt for getting back in it (thus the addiction connection) but I am having fun and not ashamed of it. WoW really is the best MMO of all time and I love the heck out of it.



Thursday, November 29, 2012

The Legend of Zelda: Death Is a Badass


Before jumping into this review, I want to give you bros a foreword.  Darksiders 2 is pretty much the metal version of Zelda.  Swish that thought around, and let it culminate….  
 
DEATH IS ZELDA’S NEW BADASS BOYFRIEND!!!! Death is literally the most badass version of Link that I could’ve asked for; yes more so that Shadow Link.  No, this isn’t heresy.  I’m a massive fan of the Zelda franchise (albeit majorly disappointed with the latest outing, Skyward Sword), but I feel like this is the Zelda game I’ve been waiting for a long time.  Let’s break it down.

Story

I honestly couldn’t tell you what the first game is about.  I played the first Darksiders a long time ago, and all I remember about that game was War (one of the Four Horsemen of the Apocalypse) got screwed over and got his ass landed in some eternal imprisonment.  I can gather flashbacks of angels and demons, and very boring, clunky gameplay.  I liked the first game, but I had no hype for it.  I had no urge to ever pick it up ever again.  Fast forward some time later, the trailer for DS2 was released.  There was something very different about this game, and it really piqued my interest.  There was something that was dark, mysterious, and adventurous about it.  

Darksiders 2 picks up as Death, War’s brother, searching for a way to free War; they’re bros after all.  Death looks for this witch/weenie/crowman to magic a way to get his brother back.  Well, a heated argument ensues, and Death ended up killing the guy –WOOPS.  A magic amulet breaks, and Death is warped to a WHOLE NEW WORLD (cue Aladdin carpet ride).  It’s the dwarf kingdom…wait these guys are huge, but look like dwarves and they make everything….Hmm.  FORGELANDS.  So you do some stuff for these giant ass dwarves, who I might add, seem completely capable of doing, and you find out a lot more shit going on behind the scenes.  There’s something corrupting all the lands, and blocking Death’s means of saving humanity and War – its called corruption.  10/10, great name!  Corruption has something to do with Death’s people, the Nephilim (Stupid strong, blood thirsty peeps).  So after a certain point DS2 involves Death adventuring around different worlds and freeing them of the corruption. 
I should probably mention the story is definitely one of the low points of the game (not the lowest).

Game Feel

There’s something INCREDIBLY satisfying about this game.  It’s instantly relatable if you’ve ever played Ocarina of Time, Twilight Princess, or even Wind Waker.  At its core, Darksiders 2, is an action adventure game, and to its best merit it is exceedingly fun to explore its unique world.  Like I mentioned earlier, Death visits several different worlds in this game, but without a doubt, the first one (the one with the oxymoron dwarves).  There is something incredibly breathtaking when you get the chance to roam the massive grasslands...of the Forge Lands.  The scenery is totally magnificent, and they do a great job of making each world have a different look and feel.  In the Forge Lands, it makes you feel like you’re a part of some lost side story in Lord of the Rings AND IT’S FUCKING AWESOME.  You find a lot of ancient ruins, tombs, and dungeons that look and feel like it’s been around for centuries.  Another great world is the World of the Dead; and its stupid creepy.  I really love it; the ground is dark and decayed with a continual rolling fog.  It feels bleak, looks like it belongs on a cover of a 70’s metal record, AND IT’S FUCKING AWESOME. And lastly there is Lostlight; it’s some middle ground between Heaven and Hell.  And it lets you teleport to Earth, too – PSSST. Earth’s pretty lame.

Most of the fighting in this game is kind of like Devil May Cry or Bayonetta in the sense that it’s high adrenaline, 3rd person hack ‘n slash.  I really enjoy that style of gameplay because it’s fast-paced, relentless, and very difficult.  I guess I forgot to mention there’s no blocking…unless you have a shield equipped! A blue hedgehog put it best; “GOTTA BE FAST!”  So in other words, it’s rewarding when you defeat a room of skeletons or skittish giant-ass panthers.  You can also become ultimate reaper when some bar fills up, big gaming cliché – I think that’s the only aspect I don’t like of the actual combat. Besides using a scythe, two actually, you can use a secondary weapon.  There are a couple different types of secondary weapons including a staff, claws, AND A BIG ASS HAMMER.  Guess which one is my favorite!  There’s also magic.  Magic is what I focused on in my play through; mostly because I felt like it leveled the playing field – there’s rooms where it’s at least 10 to 1 with one or two BIG ASS versions of the regular evil minions.  Magic’s focus was to play more defensively; you can summon several ghouls that are quick and fierce to fight your foes for you.  The best part was they rack up your combo meter like crazy.  You can also summon a swarm of crows to peck away at your foes – it’s helluva lot more useful than it sounds (Think The Birds!)  There’s another skill tree that’s more focused on melee combat, but I didn’t use that one.  From my understanding it’s more about using big, sweeping attacks, and agility, teleporting moves as well.  Then we have the enemies.  

This game has a great variety of enemies, mini-bosses, bosses, and secret ass bosses.  I love ‘em all.  I will admit, however, towards the end of the game the enemies are lame and pretty cheap.  I’ll get to that later.  I think my favorite part of this game is there’s many dungeons that you completely can skip or accidently pass up, that have really great bosses and dat sweet loot.  Speaking of loot, it’s an important factor in DS2.  You get chunks of armor and weapons when you kill baddies or open dem sweet azz chests.  You’ll find different pieces of armor with varying attributes or bonuses (like frost damage).  It can actually become quite engrossing to find all the chests in a dungeon because you gotta know what you might find.

Most of the game takes place in varying dungeons based on which world you are on, and most of them are great.  Every dungeon has an overlying theme (Kind of how Zelda has Fire Temple, Water Temple), and has puzzles based around newly acquired gear or gameplay mechanic.  This is great with me, because the puzzles are varied and change up the gameplay from fighting all the time.  The level design on some levels is truly inspired; there’s a huge elevator themed level that you try to open the different levels to get to one specific one to fight the boss.  In every venture in the dark dungeons, Death employs a great skill of acrobatics or PoP’s (Prince of Persia).  If you hadn’t figured out yet, Death is a very agile bro-killer.  He is adept at climbing around, jumping, and doing general PoP acrobatics like wall running.  It’s a positive change of platforming compared to the first Darskiders, where you just walk into a room and kill dudes – Yeah, that’s the whole game.  

I want to briefly talk about Lostlight; aka the poop.  This level is kinda boring because you are tasked to go to Earth, Heaven, and Hell.  I say this is boring because it’s hackneyed, and we’ve done this too many times in video games – Diablo says hi.  Lostlight is actually just a hub for the other three worlds.  This is kinda disappointing. Earth is all post-apocalyptic and dirty.  There’s zombies running around, and it’s awful.  For whatever dumb reason you are pretty much forced to play this area as a 3rd person shooter, and it is not fun.  You have to find three things and shoot dudes while looking.  I can’t for the life of me figure out why they would suddenly change gameplay so drastically, and it feels really, really rushed.  I ran into three or four glitches in this area, and one of ‘em corrupted my save file (that wasn’t too bad because I had several saves going on).  Even more frustratingly, I couldn’t turn in my quest in one glitch.  I kept going back to Earth to make sure I didn’t miss anything, and this was making me lose my mind. Heaven and Hell aren’t nearly as bad, but Earth definitely soured my experience.

My favorite side quest-esque thing to do in this game is play in the Crucible.  The Crucible is a endurance/fighting arena you can participate in for really great loot.    You don’t get an opportunity to save in between waves, and when you finish five at a time you talk to the champ.  He’ll let you leave with a prize or continue the greedy fight.  You get to replay a lot of the bosses you encounter, and it’s incredibly difficult.  I spent a couple hours playing just this; it’s really addicting to try to finish the whole damn thing.
 
End of the line, Darksiders 2 is incredibly fun.  If you’re in the mood for a more hardcore adventure game, this is your best bet.  I’m actually happy to say I had way more fun than I ever anticipated, and EVERYONE SHOULD BUY IT.

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