Do you remember JRPG’s? They are the role-playing-games of
old. They were the majority of story
driven adventures featuring an unlikely hero taking on an evil megalomaniac. When I was younger, I couldn’t get enough of
JRPGs; there was something more tactile and immersive about them compared to their
more action oriented brethren. Games
like Super Mario RPG, Final Fantasy, Pokémon, and Chrono Trigger are paradigms
of the Japanese role playing game. Since
the launch of the Xbox 360, there has been a sharp decline in JRPG’s; I’d like
to speculate that the reason behind this is that there is an ever-growing
market for first person shooters and the like.
The JRPG’s younger brother, Western RPGs (Skyrim, Fallout, and the like)
has all but replaced it. I can’t
remember the last JRPG on consoles that I played, and I actually wanted to
complete. I tried a few this year, Final
Fantasy 13, 13-2 (DO NOT BUY), and a few others. The problem is that they were more
frustrating than fun, more simple than strategic, and more plain than
intriguing. I lost hope. JRPGS have lost what made them memorable. Have W-RPGS filled the void in my heart?
Lo and behold 2013 comes around; we trump the Mayan prophecy.
For surviving we are bestowed upon; the treasure: Ni No Kuni the first JRPG of
2013. Oddly enough, NNK was already
released in Japan, and for whatever unlikely reason they decided to ship it
over to the rest of the world. It was developed by Level-5 (known for Dark
Cloud, Jeanne d’Arc, Professor Layton series, and others) and Studio Ghibili
(traditionally a film studio known for their My Neighbor Totoro, Princess
Mononoke, and Spirited Away). This is a
Japanese dream team; I adore SG’s films, and Level-5 is pretty solid. I haven’t heard of many animation studios
working with video game developers to make a game; it makes my balls tingle
with anticipation…Could Ni No Kuni be the JRPG that was prophesized by the
Mayans? The very game that will begin to
bring JRPGs back on top?
Story
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Gameplay
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Back to the Pokémon comparison; you capture little monsters
on your journey (no you don’t put them in balls). Familiars come in all different shapes and
sizes. Similar to Pokémon, familiars
have different elemental affinities: fire, wind, water, and so on. Unlike Pokémon, familiars also have celestial
affinities; it plays like rock, paper, and scissors; there’s sun, moon, star,
and planet. All have strengths and
weaknesses to each other except planet that are just lame-ass neutral. There are nearly 300 different familiars in
NNK. As you battle with your familiars
they grow stronger (so do your characters!), and learn skills and can even
evolve to stronger creatures. The thing that is different is when you evolve
a familiar the new form goes all the way back to level one, so there’s a
risk/reward when considering evolving. Every
familiar has three stages of evolution, and in the third evolution it gives you
the option to pick between two very different ones. All of this allows for you to keep a varied
team, and experimentation what works and stuff.
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Oliver and the rest of your crew do gain levels, but
unfortunately they do not evolve like their familiars. Oliver and co learn more skills and spells to
help in battle. The characters are
generally weaker than your familiars, so you don’t want to spend a lot of time
playing as them amidst a battle. This
changes when you reach near the end of the game when Oliver learns a lot of
incredibly powerful spells. I didn’t
really like that so much; it made me feel like all the time spent fighting as
my familiars felt wasted.
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Game feel
Ni No Kuni is the most polished semi-traditional JRPG I’ve
played since the games of SNES. Everything feels good from exploring on the
world map to jumping into a battle. NNK implements cel shaded graphics, and BOY
do they look purdy. When you enter the
first town, Ding Dong Dell, you get all sorts of feels. The music, the look, and the theme of the
town are great. OH! And you are treated to Studio Ghibili cut scenes. They really add to the game despite using a
cartoon instead of in-game graphics. The
music is sooooo good. It is completely
orchestrated, and they have a great battle theme. They do a great job of changing the tune when
things happen adding to the experience.
Once you’ve done a few hundred battles you get a good feel
for what you have to do, and I gotta admit it’s pretty easy. The only time when NNK is challenging is when
the game expects you to be a certain level.
This means the monsters will bend you over and fuck you. It sucks!
The end-game wanted me to be around level 70, but I was only around
50. I didn’t want to grind. The game for the most part doesn’t make you
grind to get through the main story quests, and it was weird when it suddenly
forced you to.
The story doesn’t really mature much as you continue playing
the game. If you’ve played Kingdom
Hearts you’ll have an understanding as to what I’m talking about. The game is very feel-good, and the bad guys
are forced to seem sympathetic (because they are brokenhearted so hard) after
you kill them and stuff. So at the end,
I felt like this game was catered for babies who are really into in-depth RPG’s.
I don’t even…
I really liked what Ghibili and Level-5 created here, yet there’s
nothing incredibly revolutionary here – especially for those who used to be a
big fan of JRPGs. Now if you compare
this game to JRPGs of this generation this is really the crème of the
crop. Ni No Kuni has ridiculous
production values, and it is really immersive.
I’d also like to think of NNK as the game that’s like what if Pokémon
was a real-time game. Ni No Kuni delivers
hope for JRPG’s for the future, and Japanese developers should take note. This is a good game.
End of the line: if you like Pokémon, JRPGs, or have a PS3 it’s
a must-have; otherwise, don’t worry about it.