I know, I know, Mass Effect 3 is considered by and large as
a complete and total failure by the gaming community – especially because of
the lackluster ending. I don’t really
want to talk about that. I want to talk
about how and why I am still playing the multiplayer, Galaxy at War. First off it’s almost unrelated to the
campaign; in my review of ME3 I docked points because of this. We were promised something a multiplayer with
a story, and the only impact the multiplayer has is affects your readiness
rating which coincides with what you earn in the single player ending! Oh man. Full circle!
Just like the single player, you create a character from the
six different types (Soldier, Adept, Engineer, Sentinel, Infiltrator, and
Vanguard). Within each of these
different classes lie six different races to choose from. This is sounding complicated already, but
believe me it’s freaking awesome. The
best thing is that you get to play as races that you only get to see in passing
or that you’ve fought before in earlier games.
This makes me geek out on levels that only Star Wars can accomplish. Before jumping into the warzone, you choose
your class, race, and abilities. The
races aren’t just different skins; they’re loaded up with abilities that
distinguish themselves amongst the others of the same class. The great thing
about it is there are all sorts of builds for your character, and it’s more
than an incentive to try that character again. You equip your character with
two weapons, two mods on each, three types of usable armor, and special gear. A typical match has you and three other
players survive against enemy Geth, Reaper, or Cerberus troops. You’re thinking, this is just a rip-off of
Horde mode! It’s not; it can be similar,
but it’s mostly different. Every other
round you are tasked with a mission: disarm four devices scattered throughout
the map, assassinate key targets, hack a computer for a certain time (this
plays out like you have to stay put in a certain area for allotted time, and it
fills up quicker the more players are in it), retrieve items back to an area,
and/or escort a drone back to an area (this one is similar to the hack; the
more players near the escort the quicker it moves). Those make the games interesting, and much,
much more challenging. Sometimes you’ll
be yelling at your teammates to move their asses to the hack area because
they’re just having fun killing everything SOMEWHERE ELSE. It sounds more frustrating than fun, but
there’s a payoff. Most of those give you
more money depending on how quickly you accomplish these tasks, so there’s an
incentive to get them done quickly and effectively. At the end of the 10 waves of enemies, your
squad is rewarded with oodles of experience to upgrade your character and
money. Money plays an interesting role
in this game. I’ve never played a
multiplayer game that dealt with currency this way; you spend your money on
different packs. There are four
different types varying in price. Within each pack you receive a random
assortment of goodies, varying from characters, weapons, mods, gear, and other
goodies. The game because completely
addicting because you want to earn all those characters and weapons that you
haven’t unlocked yet. I can’t even begin
to tell you how many hours I’ve sunk into this multiplayer this summer because
I wanted to get all those new characters, and play with ‘em.
LOOT!!!!11! |
Bioware has been unbelievably supportive, and has
continually grabbed my interest in this game.
Every six weeks or so, since the release, they release six new
characters (1 for each class), several new maps, several new weapons, and
several new weapon mods FOR FREE. It’s
unbelievable! This is coming from EA
folks, and they are one of the biggest money grubbing video game publishers
around. Because of this free DLC, I keep
coming back to this game. Better yet,
each round of dlc they put out more interesting characters.
Oh and I'll totally bro-up with ya on 360. Gamertag = bobwinkle12
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